| | 1 | | using System.Text; |
| | 2 | |
|
| | 3 | | namespace NLightning.Domain.Protocol.Payloads; |
| | 4 | |
|
| | 5 | | using Channels.ValueObjects; |
| | 6 | | using Interfaces; |
| | 7 | | using Messages; |
| | 8 | |
|
| | 9 | | /// <summary> |
| | 10 | | /// Represents an error payload. |
| | 11 | | /// </summary> |
| | 12 | | /// <remarks> |
| | 13 | | /// An error payload is used to communicate an error to the other party. |
| | 14 | | /// </remarks> |
| | 15 | | /// <seealso cref="ErrorMessage"/> |
| | 16 | | public class ErrorPayload : IMessagePayload |
| | 17 | | { |
| | 18 | | /// <summary> |
| | 19 | | /// The channel id. |
| | 20 | | /// </summary> |
| | 21 | | /// <remarks> |
| | 22 | | /// The channel id is used to identify the channel the error is related to. |
| | 23 | | /// </remarks> |
| 56 | 24 | | public ChannelId ChannelId { get; } = ChannelId.Zero; |
| | 25 | |
|
| | 26 | | /// <summary> |
| | 27 | | /// The error data. |
| | 28 | | /// </summary> |
| | 29 | | /// <remarks> |
| | 30 | | /// The error data is used to communicate the error. |
| | 31 | | /// </remarks> |
| 52 | 32 | | public byte[]? Data { get; } |
| | 33 | |
|
| 28 | 34 | | public ErrorPayload(byte[] data) |
| | 35 | | { |
| 28 | 36 | | Data = data; |
| 28 | 37 | | } |
| | 38 | |
|
| 12 | 39 | | public ErrorPayload(ChannelId? channelId, byte[] data) : this(data) |
| | 40 | | { |
| 12 | 41 | | if (channelId.HasValue) |
| 12 | 42 | | ChannelId = channelId.Value; |
| 12 | 43 | | } |
| | 44 | |
|
| 0 | 45 | | public ErrorPayload(ChannelId? channelId, string message) : this(channelId, Encoding.UTF8.GetBytes(message)) |
| | 46 | | { |
| 0 | 47 | | } |
| | 48 | |
|
| 12 | 49 | | public ErrorPayload(string message) : this(Encoding.UTF8.GetBytes(message)) |
| | 50 | | { |
| 12 | 51 | | } |
| | 52 | | } |